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Damage Table for commonly used skills.
Ever wonder how much damage your character is putting out per second or per minute by using a skill? Here's a table displaying the damage per minute and damage per second of some very common skills used by various professions.

So, whats the big deal about damage? Obviously without damage you cannot remove your enemy from the battlefield. Once the idea that every build needs damage is established, the question becomes which skills can we use to provide the most damage? What classes can dish out damage the fastest?

This table provides information about commonly used skills by Warriors, Elementalists, Rangers, and Monks. You can use this table to see how quickly these skills deal damage.

This table assumes you would use the skills in combat as soon as they refresh. Maximum potential damage is done by using skills at their most efficient in a minutes time. For example, if a skill has a refresh timer of 4 seconds, the data assumes the user will be executing the skills every 4 seconds, with no user error reducing the time inbetween use.

Furthermore, this table assumes the user is using the best weapon for the class.


Damage and time of execution for major skills.


Sword Skills
Damage Per
Second
Damage Per
Minute
Time to ExecuteEnergy to Execute
Default Sword Attack18.921135600
Conjure Element9.75585110
Warrior's Cunning (against target with 60 AL)3.89140015
Warrior's Cunning (against target with 100 AL)6.36229015
Judge's Insight (against target with 60 AL)4.372356.231
Judge's Insight (against target with 100 AL)7.844226.231
Power Attack18.752811556.3
Galrath Slash241807.50
Final Thrust4828860


Axe Skills

Damage Per
Second
Damage Per
Minute
Time to ExecuteEnergy to Execute
Default Axe Attack19.371162600
Conjure Element9.75585110
Warrior's Cunning (against target with 60 AL)3.99143015
Warrior's Cunning (against target with 100 AL)6.51234015
Judge's Insight (against target with 60 AL)4.482416.231
Judge's Insight (against target with 100 AL)8.024326.231
Power Attack18.752811556.3
Cleave12180150
Penetrating Blow (against target with 60 AL)13.21158120
Penetrating Blow (against target with 100 AL)26.7320120


Hammer Skills

Damage Per
Second
Damage Per
Minute
Time to ExecuteEnergy to Execute
Defualt Hammer Attack21.61296600
Conjure Element7.43446110
Warrior's Cunning (against target with 60 AL)4.45160015
Warrior's Cunning (against target with 100 AL)7.26261015
Judge's Insight (against target with 60 AL)4.993526.231
Judge's Insight (against target with 100 AL)8.956326.231
Power Attack14.292141542.9
Mighty Blow13.711188.60


Bow Skills

Damage Per
Second
Damage Per
Minute
Time to ExecuteEnergy to Execute
Half Moon Attack15.07904600
Conjure Element6.5390110
Read the Wind7.53858.621.4
Penetrating Attack (against target with 60 AL)10.2820620100
Penetrating Attack (against target with 100 AL)20.7841620100
Power Shot172551575


Elementalist Skills

Damage Per
Second
Damage Per
Minute
Time to ExecuteEnergy to Execute
Wand/Staff Attack12.63758600
Conjure Element7.43446110
Flare22.29133760171.4
Fireball (One Target)25.0743417.369.2
Immolate4884017.5100
Lightning Orb (against target with 60 AL)38.6791123.6128.6
Lightning Orb (against target with 100 AL)45.99108423.6128.6
Lightning Strike (against target with 60 AL)30.3853217.550
Lightning Strike (against target with 100 AL)36.1363217.550
Obsidian Flame34.1880623.685.7
Stoning43.4376017.5150
Ice Spear1642026.375
Shard Storm403829.554.5
Water Trident33.1487026.375


Monk Skills

Healing Per
Second
Healing Per
Minute
Time to ExecuteEnergy to Execute
Orison of Healing70.4230416.4109.1
Word of Healing125.7323829.563.2




What does this table mean?





Damage per Second is the amount of damage the skill gives in one execute. This is calculated by taking maximum damage / time to execute. This would be your potential to burst damage, meaning the damage you could do upfront with no refresh wait.

Damage per Minute is the damage you are able to sustain in a minutes time. If you are using the skill the moment it refreshes, with no user error, this is the top end damage you will do in a minutes time.

The Time to Execute and Energy to Execute are the amount of time and energy you have to commit to that skill, per minute, to get its maximum effect.







 
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