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Written by Timefounder, Real
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A range indicates a variable bonus. Items in the game will have a single value.
Not all values are verified.
Axe, Hammer, Sword, Bow Damage Bonuses
| Increases damage by +10-15% but reduces armor by 10 while attacking. |
| *Increases damage by +10-15% but gives you -1 Health Regeneration |
| *Increases damage by +10-15% but gives you -1 Energy Regeneration |
| Increases damage by +10-15% but gives you -5 Energy |
| Increases damage by +10-15 while you're enchanted |
| Increases damage by +10-15% against a hexed foe |
| Increases damage by +10-15% while your Health is above 50% |
| Increases damage by 15-20% while your Health is below 50% |
| Increases damage by 15-20% while you're suffering from a Hex |
| Increases damage by while you're in a Stance |
*No longer availible
Axe, Hammer, Sword, Bow Prefixes
| Icey |
Changes damage to Cold |
| Ebon |
Changes damage to Earth |
| Shocking |
Changes damage to Lightning |
| Fiery |
Changes damage to Fire |
| Barbed (Not Hammer) |
Increases Bleed duration by 33% |
| Crippling (Not Hammer) |
Increases Cripple duration by 33% |
| Cruel (Not Sword, Bow) |
Increases Deep Wound duration by 33% |
Furious(Not bow)
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Doubles your Adrenaline gain, 2-10% of the time |
| Poisoner's |
Increases Poison Duration by 33% |
| Heavy (Not Sword) |
Increases Weaken duration by 33% |
Zealous (rare items only)
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Each hit gives you 1 Energy, but you have -1 Energy Regen |
| Vampiric(rare items only, 1-5 for hammer, bow) |
Each hit steals 1-3 (1-5 for hammer, bow) target Health, but you have -1 Health Regen |
| Sundering |
10-20% of the time, your hit has 10% armor penetration |
Axe, Hammer, Sword, Bow Suffixes
| Defense |
+4-5 Armor |
| Shelter |
+4-7 Armor vs. Physical damage
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| Warding |
+4-7 Armor vs. Elemental damage
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| X Slaying |
+15-30% damage vs. a creature type |
| Fortitude |
+20-30 max Health |
| Enchanting |
Enchantments you cast last 10-20% longer |
Appropriate
Attribute |
10-20% chance of +1 attribute each time you use one of the attribute's skills
(Axe Mastery, Hammer Mastery, Swordmanship. or Marksmanship) |
Staff Bonuses
| Shorten Condition Duration |
Reduces the duration of X condition by 33% |
| Improve Skill Recharge Time |
5-10% chance to halve your skill's recharge |
| Improve Skill Recharge Time |
10-20% chance to halve (X Attribute) skill's recharge |
| Improve Casting Speed |
5-10% chance to halve your skill's casting time
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Improve Casting Speed
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10-20% chance to halve (X Attribute) skill's casting time |
Staff Prefixes (Heads)
| Defensive |
+4-5 Armor |
| Insightful |
+1-5 Max Energy |
| Hale |
+20-30 Max Health |
Staff Suffixes (Wrappings)
| Defense |
+4-5 Armor |
| Shelter |
+4-7 Armor vs. Physical damage |
| Warding |
+4-7 Armor vs. Elemental damage |
| X Slaying |
+15-30% damage vs. a Creature Type. |
| Fortitude |
+20-30 Max Health |
| Enchanting |
Enchantments you cast last 10-20% longer |
*X Attribute
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10-20% +1 to (attribute) while using (attribute) skills
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*Caster attributes only; not all availible
Rod Bonuses
| Energy Bonus |
+1-5 Energy while you are enchanted |
| Energy Bonus |
+10-15 Energy, but -1 Energy Regeneration |
| Energy Bonus |
+1-5 Energy While Health is greater than 50% |
| Energy Bonus |
+1-5 Energy While Health is less than 50% |
| Energy Bonus |
+1-5 Energy while Hexed |
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Improved Skill Recharge
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5-10% chance to halve your skill's recharge |
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Improved Skill Recharge
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10-20% chance to halve (X Attribute) skill's recharge |
| Improved Casting Speed |
5-10% chance to halve your skill's casting time |
| Improved Casting Speed |
10-20% chance to halve (X Attribute) skill's casting time |
Focus Bonuses
| Shorten Condition Duration |
Reduces the duration of X condition by 33% |
| Energy Bonus |
+10-15 energy, -1 energy regeneration |
| Improved Skill Recharge |
5-10% chance to halve your skill's recharge |
| Improved Skill Recharge |
10-20% chance to halve (X Attribute) skills recharge |
Improved Casting Speed
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5-10% chance to halve your skill's casting time
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Improved Casting Speed
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10-20% chance to halve (X Attribute) skill's casting time
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| Improved Armor |
+4-? Armor. -? energy
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| Improved Armor |
+4-? Armor, -? hp |
| Improved Armor |
+4-5 Armor vs. Elemental damage |
| Improved Armor |
+4-7 Armor vs. X creature type |
| Improved Armor |
+4-5 Armor vs. physical damage |
| Improved Armor |
+4-5 armor while casting |
| Improved Armor |
+4-5 Armor while attacking |
| Improved Armor |
+4-5 Armor while enchanted |
| Improved Armor |
+4-7 Armor while health is below 50% |
| Improved Armor |
+4-5 Armor while health is above 50% |
| Improved Armor |
+4-7 Armor while Hexed |
| Health Bonus |
+20-30 max Health |
| Health Bonus |
+15-45 Health while Enchanted |
| Health Bonus |
+15-45 Health while Hexed |
Shield Bonuses
| Shorten Condition Duration |
Reduces the duration of X condition by 33% |
| Health Bonus |
+20-30 max Health |
| Health Bonus |
+15-45 Health while enchanted |
| Health Bonus |
+15-45 Health while hexed |
| Improved Armor |
+4-7 Armor for X damage type |
| Improved Armor |
+4-7 Armor vs. X creature type |
| Damage Reduction |
1-20% chance to reduce damage by 1-3 |
| Damage Reduction |
1-2 Damage while enchanted |
| Damage Reduction |
1-3 Damage while hexed |
| Damage Reduction |
1-2 Daamge while in a Stance |
| Health Bonus |
+15-45 Health while in a Stance |
Strength
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10-20% chance +1 strength while using skills
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Tactics
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10-20% chance +1 tactics while using skills |
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