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Monkey business (all monk build)
Looked good on paper but was easily countered in situations that were not expected. In a test of balancing skills and pvp, this provided a bit of useful info.
2 Monk/warriors; (12 Axe or Sword ; 9+1 healingl; divine 9) Mending Galraths Slash Or Penitrating blow Savage Slash or Axe Chop Final Strike or Executioner's Strike Rush Blessed Signet Healing Breeze Divine Healing
2 Monk/warriors; (12 axe or 12 sword; 12 Divine) Balazars Spirit Galraths Slash Or Penitrating blow Hamstring or Axe Chop Final Strike or Executioner's Strike Rush Divine Healing Divine Intervention Blessed Signet
2 monk/warriors; (12 axe or 12 sword; 9 protection 9 divine) Life bond Galraths Slash Or Penitrating blow Sever Artery or Axe Chop Final Strike or Executioner's Strike Rush Divine Healing Reveral of Fortune Pacifisum
1 Necro/Monk (11 Healing 10 Soul reaping 10 Curse) Chilbane Lingering Curse (ELITE) Barbs Soul Feast Scourge Healing Heal Other Heal Area
1 Monk/Ranger (12+1 healing 10 Divine 8 Nature Ritual) Marksmen wager Divine Boon Orison of Healing Restore Life Simbosis Tounge Biter Pin Down
This build was overpowered by warriors on other teams using penetrating blow, three of these opposing warriors would hit one monk and they would drop very fast. The Monk group went 0-2 and had 4 crashes out of the game so in theory it was 0-6 with 4 technicals.
The objectives of this build:
3 axe monks (1 Mending, 1 watchful, 1 Life bond) and 1 Necro/monk These guys are the warrior killers. Each monk/warrior casts thier upkeep spell on themselves and on the other 2 monk.warriors. The necro Monk then calls targets with Barbs and Lingering Curse, should easly drop warrriors primaries, and anything else if everyone is focused!
3 sword monks (1 mending, 1 watchful, 1 life bond) and 1 monk/ranger these guys are the monk killers. Each monk/warrior casts thier upkeep spells on themselves and on the other 2 monk/warriors. The Ranger monk calls targets with Pin down and tongue biter, the sword warriors swarm and use savage slash on casters.
With this group you will be calling two different targets people will have to click the cross hairs to assist and the party will have to be set up properly so it's easy to tell everyone apart. By splitting the damage on to two targets it lets you take down enemy healers faster and makes it a lot harder for heavy healing teams to stay alive. Heal with divine healing a huge aoe friendly heal, and with orisons of healing, with everyone on the team being able to heal you should be able to keep yourselves alive with ease, and with proper target calling take down two targets pretty fast. |