|
BEAST MASTERY
Skill: Bestial Fury
Attribute: Beast Mastery
Type: Stance
Description: All your non-attack skills are disabled for 5 seconds. For 5-9 Seconds you attack 33% faster.
Energy Cost: 10
Cast time: 0
Recharge: 10
Skill: Bestial Mauling
Attribute: Beast Mastery
Type: Pet Attack
Description: Your animal companion attempts a Bestial Mauling that deals +5-17 damage. If the attack strikes a knocked-down foe, that foe is interrupted and dazed for 5-17 seconds.
Energy Cost: 5
Cast time: 0
Recharge: 20
Skill: Enraged Lunge [Elite]
Attribute: Beast Mastery
Type: Pet Attack
Description: Your animal companion attempts an Enraged Lunge that deals +3-19 damage (maximum bonus 80) for each recharging Beast Mastery skill. This is an elite skill.
Energy Cost: 5
Cast time: 0
Recharge: 5
Skill: Heal as One
Attribute: Beast Mastery
Type: Skill
Description: If you or your animal companion are below 75% health, you both gain 25-121 health. This is an elite skill.
Energy Cost: 5
Cast time: 1
Recharge: 12
Skill: Lacerate [Elite]
Attribute: Beast Mastery
Type: Nature Ritual
Description: Created a level 1-8 spirit. Bleeding creatures within its range suffer -2 health degeneration. When the spirit dies, all creatures within its range that have less than 90% health begin bleeding for 5-21 seconds. This spirit dies after 30-126 seconds.
Energy Cost: 15
Cast time: 5
Recharge: 60
Skill: Poisonous Bite
Attribute: Beast Mastery
Type: Pet Attack
Description: Description: Your animal companion attempts a Poisonous Bite that poisons target foe for 5-17 seconds.
Energy Cost: 5
Cast time: 0
Recharge: 7
Skill: Pounce
Attribute: Beast Mastery
Type: Pet Attack
Description: Your animal companion's next attack is a Pounce that deals +5-17 damage. If the attack strikes a moving foe, that foe is knocked down.
Energy Cost: 5
Cast time: 0
Recharge: 20
Skill: Predatory Bond
Attribute: Beast Mastery
Type: Shout
Description: For 5-17 seconds, attacks by your animal companion heal you for 1-25 health.
Energy Cost: 10
Cast time: 0
Recharge: 30
Skill: Run as One
Attribute: Beast Mastery
Type: Stance
Description: For 5-13 seconds, you and your pet run 25% faster
Energy Cost: 5
Cast time: 0
Recharge: 30
Skill: Savage Pounce
Attribute: Beast Mastery
Type: Pet Attack
Description: Your animal companion attempts a Savage Pounce that deals +5-17 damage. If the attack strikes a foe who is casting a spell, that foe is knocked down.
Energy Cost: 5
Cast time: 0
Recharge: 15
Skill: Viper's Nest
Attribute: Beast Mastery
Type: Trap
Description: Create a Viper's Nest. When it is triggered, all nearby foes are struck for 5-41 piercing damage and become poisoned for 5-17 seconds. Viper's Nest expires after 90 seconds.
Energy Cost: 10
Cast time: 2
Recharge: 30
EXPERTISE
Skill: Archer's Signet
Attribute: Expertise
Type: Signet
Description: All your non-attack skills are disabled for 15-9 seconds, your next 1-4 bow attacks cost no energy.
Energy Cost: 0
Cast time: 2
Recharge: 45
Skill: Glass Arrow [Elite]
Attribute: Expertise
Type: Preparation
Description: For 10-30 seconds, your arrows strike for +5-13 damage if they hit and cause bleeding for 10-18 seconds if they are blocked.
Energy Cost: 10
Cast time: 2
Recharge: 30
Skill: Trapper's Focus [Elite]
Attribute: Expertise
Type: Preparation
Description: For 3-13 seconds, your trap skills are not easily interruptible
Energy Cost: 5
Cast time: 2
Recharge: 20
Skill: Zojun's Haste
Attribute: Expertise
Type: Stance
Description: For 5-10 seconds, you move 33% faster and have 27-65% chance to evade incoming arrows. Zojun's Haste ends if you attack.
Energy Cost: 5
Cast time: 0
Recharge: 30
Skill: Zojun's Shot
Attribute: Expertise
Type: Bow Attack
Description: Shoot an arrow that has half the normal range, but strikes for +10-22 damage
Energy Cost: 10
Cast time: 0
Recharge: 3
MARKSMANSHIP
Skill: Broad Head Arrow [Elite]
Attribute: Marksmanship
Type: Bow Attack
Description: You shoot a broad head arrow that moves slower than normal. If it hits, target foe is dazed for 5-17 seconds, and if target foe is casting a spell that spell is interrupted.
Energy Cost: 25
Cast time: 0
Recharge: 20
Skill: Focused Shot
Attribute: Marksmanship
Type: Bow Attack
Description: If Focused Shot hits, you strike for +10-22 damage but all your other attck skills are disabled for 5-3 seconds.
Energy Cost: 5
Cast time: 0
Recharge: 2
Skill: Marauder's Shot
Attribute: Marksmanship
Type: Bow Attack
Description: If Marauder's Shot hits, you strike for +10-30 damage and all your non-attack skills are diabled for 5 seconds.
Energy Cost: 10
Cast time: 0
Recharge: 6
Skill: Melandru's Shot [Elite]
Attribute: Marksmanship
Type: Bow Attack
Description: If Melandru's Shot hits, you deal +10-30 damage. If it hits an enchanted foe, you gain 15 energy.
Energy Cost: 10
Cast time: 0
Recharge: 7
Skill: Needling Shot
Attribute: Marksmanship
Type: Bow Attack
Description: Needling Shot strikes for only 5-17 damage and moves faster than normal. If needling Shot strikes a foe below 50% health, Needling shot recharges instantly.
Energy Cost: 5
Cast time: 1
Recharge: 4
Skill: Seeking Arrows
Attribute: Marksmanship
Type: Preparation
Description: For 3-12 seconds, your arrows cannot be blocked or evaded. Seeking Arrows ends if you fail to hit.
Energy Cost: 15
Cast time: 2
Recharge: 20
Skill: Splinter Shot
Attribute: Marksmanship
Type: Bow Attack
Description: If Splinter Shot hits, you deal +3-13 damage. If Splinter Shot is blocked, all foes adjacent to your target take 5-53 damage.
Energy Cost: 10
Cast time: 0
Recharge: 5
Skill: Sundering Attack
Attribute: Marksmanship
Type: Bow Attack
Description: If Sundering Attack hits, you strike for +3-15 damage and this attack has 20% armor penetration.
Energy Cost: 10
Cast time: 0
Recharge: 3
WILDERNESS SURVIVAL
Skill: Brambles
Attribute: Wilderness Survival
Type: Nature Ritual
Description: Create a level 1-8 spirit. Non-Spirit creatures that are knocked down in its range takes 5 damage and begins bleeding for 5-17 seconds. This spirit dies after 30-126 seconds.
Energy Cost: 10
Cast time: 5
Recharge: 60
Skill: Conflaguration
Attribute: Wilderness Survival
Type: Nature Ritual
Description: Created a level 1-8 Spirit. For non-Spirit creatures within range, all arrows that hit strike for fire damage. This spirit dies after 30-126 seconds.
Energy Cost: 5
Cast time: 5
Recharge: 60
Skill: Equinox [Elite]
Attribute: Wilderness Survival
Type: Nature Ritual
Description: Create a level 1-8 spirit. Spells cast within its range that causes exhaustion cause double the exhaustion instead. This spirit dies after 30-126 seconds.
Energy Cost: 10
Cast time: 5
Recharge: 60
Skill: Famine [Elite]
Attribute: Wilderness Survival
Type: Nature Spirit
Description: Create a level 1-8 spirit. Whenever a non-Spirit creature in its range reaches 0 Energy, that creature takes 10-30 damage. This spirit dies after 30-78 seconds.
Energy Cost: 10
Cast time: 5
Recharge: 60
Skill: Snare
Attribute: Wilderness Survival
Type: Trap
Description: When Snare is triggered, all nearby foes become crippled for 3-13 seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted.
Energy Cost: 5
Cast time: 2
Recharge: 20
Skill: Tranquility [Elite]
Attribute: Wilderness Survival
Type: Nature Ritual
Description: Create a level 1-8 Spirit. Enchantments cast by non-Spirit creatures within its range expire 20-44% faster. This spirit dies after 15-51 seconds.
Energy Cost: 15
Cast time: 5
Recharge: 60
|