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Assassin Skills
Written by Real   

CRITICAL STRIKES

 

Black Lotus Strike

Must strike a Hexed foe. If it hits, Black Lotus Strike strikes for +10-27 damage and you gain 5-17 Energy.

Energy Cost: 10

Activation Time: 0

Recharge Time: 25 Seconds

Type: Off-Hand Attack.

 

Critical Defences

For 6 seconds, you have 25-65% chance to block. Critical Defences refreshes every time you land a critical hit.

Energy Cost: 10

Activation Time: 1 Second.

Recharge Time: 30 Seconds.

Type: Enchantment Spell.

 

Critical Eye

For 10-30 seconds, you have an additional 1-6% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.

Energy Cost: 5

Activation Time: None.

Recharge Time: 30 Seconds.

Skill Type: Skill.

 

Critical Strike

Must follow an off-hand attack. If it hits, this attack strikes for +10-26 damage and results in a critical hit.

Energy Cost: 10

Activation Time: 0

Recharge Time: 6 Seconds.

Skill Type: Dual Attack.

 

Dark Apostasy [Elite]

For 3-14 seconds, every time you successfully make a critical hit, you remove one Enchantment from your target. If you remove an Enchantment in this way, you lose 10-5 Energy or Dark Apostasy ends.

Energy Cost: 10

Activation Time: 2 Seconds.

Recharge Time: 15 Seconds.

Skill Type: Enchantment Spell.

 

Locusts' Fury

For 10-30 seconds, you have an additional 20% chance to double strike.

Energy Cost: 10

Activation Time: 2 Seconds.

Recharge Time: 30 Seconds.

Skill Type: Enchantment Spell.

 

Palm Strike [Elite]

Target touched foe takes 5-53 damage. This skill counts as an off hand attack.

Energy Cost: 10

Activation Time: 3/4 Second.

Recharge Time: 12 Seconds.

Skill Type: Skill.

 

Seeping Wound [Elite]

For 5-17 seconds, if target foe is suffering from Bleeding or Poison, that foe suffers -1-3 Health degeneration.

Energy Cost: 5

Activation Time: 1 Second.

Recharge Time: 10 Seconds.

Skill Type: Hex Spell.

 

Sharpen Daggers

For 10-30 seconds, all of your critical hits cause Bleeding for 5-13 seconds.

Energy Cost: 5

Activation Time: 2 Seconds.

Recharge Time: 20 Seconds.

Skill Type: Enchantment Spell.

 

Twisting Fangs

Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +10-18 damage and struck foe suffers from Bleeding and Deep Wound for 5-17 seconds.

Energy Cost: 10

Activation Time: None.

Recharge Time: 15 Seconds.

Skill Type: Dual Attack.

 

Unsuspecting Strike

If this attack hits, you strike for +19-29 damage. If your target was above 90% Health you deal an additional 10-34 damage.

Energy Cost: 10

Activation Time: None.

Recharge Time: 4 Seconds.

Skill Type: Lead Attack.

 

 

DAGGER MASTERY

 

Black Mantis Thrust

If this attack hits, you strike for +8-18 damage. If target foe is suffering from a Hex, that foe is Crippled for 3-13 seconds.

Energy Cost: 10

Activation Time: None.

Recharge Time: 10 Seconds.

Skill Type: Lead Attack.

 

Blades of Steel

Must follow an off-hand attack. If it hits, this attack strikes for +5-12 damage (maximum bonus 50) for each recharging dagger attack.

Energy Cost: 5

Activation Time: None.

Recharge Time: 20 Seconds.

Skill Type: Dual Attack.

 

Death Blossom

Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +15-35 damage and all adjacent foes take 15-35 damage.

Energy Cost: 5

Activation Time: None.

Recharge Time: 12 Seconds.

Skill Type: Dual Attack.

 

Desperate Strike

If you have less than 50-74% Health, you deal +5-41 damage.

Energy Cost: 5

Activation Time: None.

Recharge Time: 6 Seconds.

Skill Type: Lead Attack.

 

Disrupting Stab

If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for 3-9 seconds.

Energy Cost: 5

Activation Time: None.

Recharge Time: 10 Seconds.

Skill Type: Lead Attack.

 

Exhausting Assault

Must follow an off-hand attack. Target foe's action is interrupted. If that action was casting a spell, target foe suffers from exhaustion.

Energy Cost: 5

Activation Time: 1/2 of a Second . 

Recharge Time: 8 Seconds.

Skill Type: Dual Attack.

 

Falling Spider

Must strike a knocked-down foe. If it hits, Falling Spider strikes for +15-31 damage and target foe is Poisoned for 5-17 seconds.

Energy Cost: 5

Activation Time: None.

Recharge Time: 8 Seconds.

Skill Type: Off-Hand Attack.

 

Flashing Blades [Elite]

For 5-17 seconds, you have a 50% chance to block incoming attacks while attacking.

Energy Cost: 10

Activation Time: None.

Recharge Time: 20 Seconds..

Skill Type: Stance.

 

Fox Fangs

Must follow a lead attack. Fox Fangs cannot be "blocked" or "evaded" and strikes for +10-18 damage if it hits.

Energy Cost: 5

Activation Time: None.

Recharge Time: 8 Seconds.

Skill Type: Off-Hand Attack.

 

Golden Lotus Strike

If it hits, this attack strikes for +5-17 damage. If you are under the effects of an enchantment, you gain 3-9 Energy.

Energy Cost: 5

Activation Time: None.

Recharge Time: 15 Seconds.

Skill Type: Lead Attack.

 

Golden Phoenix Strike

If you are not under the effects of an enchantment, this skill misses. If it hits, Golden Phoenix Strike deals +10-26 damage.

Energy Cost: 5

Activation Time: None.

Recharge Time: 8 Seconds.

Skill Type: Off-Hand Attack.

 

Horns of the Ox

Must follow an off-hand attack. If it hits, Horns of the Ox strikes for +15-27 damage. If struck foe is not adjacent to any allies, that foe is knocked down..

Energy Cost: 5

Activation Time: None.

Recharge Time: 12 Seconds.

Skill Type: Dual Attack.

 

Jagged Strike

If Jagged Strike hits, your target suffers from Bleeding for 3-8 seconds.

Energy Cost: 5

Activation Time: None.

Recharge Time: 4 Seconds.

Skill Type: Lead Attack.

 

Jungle Strike

Must follow a lead attack. If it hits, this attack strikes for +8-18 damage. If it hits a foe that was Crippled, it does +1-25 damage.

Energy Cost: 5

Activation Time: None.

Recharge Time: 10 Seconds.

Skill Type: Off-Hand Attack.

 

Leaping Mantis Sting

If Leaping Mantis Sting hits, target foe takes +14-19 damage. If this attack strikes a moving foe, that foe is Crippled for 3-13 seconds.

Energy Cost: 5

Activation Time: None.

Recharge Time: 8 Seconds.

Skill Type: Lead Attack.

 

Moebius Strike [Elite]

Must follow a Dual Attack. If it hits, Moebius Strike strikes for +10-30 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged.

Energy Cost: 5

Activation Time: None.

Recharge Time: 8 Seconds.

Skill Type: Off-Hand Attack.

 

Nine Tail Strike

Must follow an off-hand attack. Nine Tail Strike cannot be "blocked" or "evaded" and strikes for +15-35 damage if it hits.

Energy Cost: 10

Activation Time: None.

Recharge Time: 10 Seconds.

Skill Type: Dual Attack.

 

Repeating Strike

Must follow an off-hand attack. If it hits, this attack strikes for +5-17 damage. If it misses, it takes an additional 15 seconds to recharge.

Energy Cost: 5

Activation Time: None.

Recharge Time: None.

Skill Type: Off-Hand Attack.

 

Temple Strike [Elite]

Must follow a lead attack. If this attack hits, target foe is Dazed and Blinded for 1-7 second(s), and if target foe is casting a spell, that foe is interrupted.

Energy Cost: 15

Activation Time: None.

Recharge Time: 25 Seconds.

Skill Type: Off-Hand Attack.

 

Wild Strike

Must follow a lead attack. If it hits, this attack strikes for +8-18 damage and target foe loses 1 stance.

Energy Cost: 5

Activation Time: None.

Recharge Time: 4 Seconds.

Skill Type: Off-Hand Attack.

 

 

DEADLY ARTS

 

Assassin's Promise [Elite]

For 5-13 seconds, if target foe dies, you gain 5-17 Energy, and all your skills are recharged.

Energy Cost: 5

Activation Time: 3/4 Second.

Recharge Time: 45 Seconds.

Skill Type: Hex Spell.

 

Crippling Dagger

Send out a Crippling Dagger at target foe. Crippling Dagger strikes for 5-41 earth damage if it hits, and cripples moving foes for 3-13 second. This spell has half the normal range.

Energy Cost: 5

Activation Time: 1 Second.

Recharge Time: 20 Seconds.

Skill Type: Spell.

 

Dancing Daggers

Send out three Dancing Daggers at target foe, each striking for 8-18 earth damage if they hit. Dancing Daggers has half the normal range. This skill counts as a lead attack.  

Energy Cost: 5

Activation Time: 1 Second.

Recharge Time: 5 Seconds.

Skill Type: Spell.

 

Dark Prison

Shadow Step to target foe. For 1-6 second(s), that foe moves 33% slower.  

Energy Cost: 10

Activation Time: 1/4 of a Second.

Recharge Time: 60 Seconds.

Skill Type: Hex Spell.

 

Enduring Toxin

For 3 seconds, target foe suffers -1-3 Health degeneration. If that foe is moving when Enduring Toxin would end, Enduring Toxin is renewed for another 3 seconds.  

Energy Cost: 5

Activation Time: 1 Second.

Recharge Time: 10 Seconds.

Skill Type: Hex Spell.

 

Entangling Asp

Entangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for 5-17 seconds.

Energy Cost: 10

Activation Time: 1 Second.

Recharge Time: 20 Seconds.

Skill Type: Spell.

 

Expose Defences

For 3-9 seconds, target foe cannot "block" or "evade" your attacks.  

Energy Cost: 10

Activation Time: 1 Second.

Recharge Time: 10 Seconds.

Skill Type: Hex Spell.

 

Expunge Enchantments

All your other non-attack skills are disabled for 10-6 seconds. For each skill disabled in this way, target touched foe loses one Enchantment.  

Energy Cost: 10

Activation Time: 3/4 Second.

Recharge Time: 30 Seconds.

Skill Type: Spell.

 

Impale

For 20 seconds, the next time target foe is hit by a dual attack, that foe is struck for 10-58 earth damage.

Energy Cost: 5

Activation Time: 1/4 Second.

Recharge Time: 15 Seconds.

Skill Type: Hex Spell.

 

Iron Palm

Target touched foe suffers 5-41 damage, and if that foe is suffering from a Hex or Condition that foe is knocked down. Iron Palm may be used as a lead attack.

Energy Cost: 10

Activation Time: 3/4ths of a Second.

Recharge Time: 20 Seconds.

Skill Type: Skill.

 

Mantis Touch

Must follow a lead attack. Target foe becomes Crippled for 5-17 seconds. This skill counts as an off-hand attack.

Energy Cost: 5

Activation Time: 3/4ths of a Second.

Recharge Time: 15 Seconds.

Skill Type: Spell.

 

Mark of Death

For 4-9 seconds, target foe gains 33% less benefit from healing.

Energy Cost: 10

Activation Time: 1/4 of a Second.

Recharge Time: 20 Seconds.

Skill Type: Hex Spell.

 

Scorpion Wire

For 8-18 seconds, the next time you and target foe are more than 100' apart, you teleport to that foe and that foe is knocked down. This spell has half the normal range.

Energy Cost: 5

Activation Time: 2 Seconds.

Recharge Time: 30 Seconds.

Skill Type: Hex Spell.

 

Shameful Fear

For 10 seconds, target foe moves 10% faster than normal. For each second, if that foe is moving, that foe takes 5-17 damage.

Energy Cost: 10

Activation Time: 2 Seconds.

Recharge Time: 20 Seconds.

Skill Type: Hex Spell.

 

Shroud of Silence [Elite]

All of your spells are disabled for 15 seconds. For 3-9 seconds, target touched foe cannot cast spells.

Energy Cost: 10

Activation Time: 3/4ths of a Second.

Recharge Time: 30 Seconds.

Skill Type: Hex Spell.

 

Signet of Shadows

Target foe takes 5-29 damage. If your target was Blinded, that foe suffers an additional 15-51 damage.

Energy Cost: None.

Activation Time: 1 Second.

Recharge Time: 30 Seconds.

Skill Type: Spell.

 

Siphon Speed

For 5-13 seconds, target foe moves 20% slower and you move 20% faster.  

Energy Cost: 5

Activation Time: 1 Second.

Recharge Time: 5 Seconds.

Skill Type: Hex Spell.

 

Siphon Strength [Elite]

For 5-10 seconds, target foe deals -15 damage with attacks and all of your attacks against that foe have an additional 33% chance of being a critical hit.

Energy Cost: 15

Activation Time: 1 Second.

Recharge Time: 10 Seconds.

Skill Type: Hex Spell.

 

Way of the Empty Palm [Elite]

For 5-17 seconds, off-hand and dual attacks cost no Energy.

Energy Cost: 5

Activation Time: 1 Second.

Recharge Time: 30 Seconds.

Skill Type: Enchantment Spell.

 

NO ATTRIBUTE

 

Aura of Displacement [Elite]

When you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement, you return to your original location.

Energy Cost: 10 and an arrow of regeneration

Activation Time: 1/4 of a Second.

Recharge Time: 15 Seconds.

Skill Type: Enchantment Spell.

 

Dash

For 3 seconds, you run 50% faster.

Energy Cost: 5

Activation Time: None.

Recharge Time: 15 Seconds.

Skill Type: Stance.

 

Mark of Instability

For 20 seconds, the next time you hit target foe with a dual attack skill, that foe is knocked down.

Energy Cost: 10

Activation Time: 1/4th of a Second.

Recharge Time: 20 Seconds.

Skill Type: Hex Spell.

 

Recall

While you maintain Recall on target ally, nothing happens. When Recall ends, you Shadow Step to that ally's location.

Energy Cost: 15 and an arrow of regeneration

Activation Time: 1 Second.

Recharge Time: 10 Seconds.

Skill Type: Enchantment Spell.

 

Signet of Malice

For each condition suffered by target foe, you lose one condition.

Energy Cost: None.

Activation Time: 1 Second.

Recharge Time: 8 Seconds.

Skill Type: Signet.

 

Spirit Walk

Shadow Step to target spirit.

Energy Cost: 5

Activation Time: 1/4 of a Second.

Recharge Time: 8 Seconds .

Skill Type: Spell.

 

 

SHADOW ARTS

 

Beguiling Haze [Elite]

If target touched foe is casting a spell or suffers from exhaustion, that foe is interrupted and becomes Dazed for 5-10 seconds.

Energy Cost: 10.

Activation Time: 1/4 of a Second.

Recharge Time: 15 Seconds.

Skill Type: Spell.

 

Blinding Powder

Must follow an off-hand attack. Target foe becomes Blinded for 3-13 seconds.  

Energy Cost: 5

Activation Time: 1/4 of a Second.

Recharge Time: 20 Seconds.

Skill Type: Spell.

 

Caltrops

Target foe and all foes adjacent to your target are Crippled for 5-13 seconds. Caltrops has half the normal range.

Energy Cost: 10

Activation Time: 1/4 of a Second.

Recharge Time: 20 Seconds.

Skill Type: Spell.

 

Dark Escape

For 5-13 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.

Energy Cost: 5

Activation Time: None.

Recharge Time: 30 Seconds.

Skill Type: Stance.

 

Death's Charge

Shadow Step to target foe. If that foe has more Health than you, you are healed for 40-112.

Energy Cost: 5

Activation Time: 1/4 of a Second.

Recharge Time: 45 Seconds.

Skill Type: Spell.

 

Heart of Shadow

Shadow Step to a random nearby location. For 60 seconds, the next time you take damage you are healed for 15-75 Health.

Energy Cost: 5

Activation Time: 1/4 of a Second.

Recharge Time: 15 Seconds.

Skill Type: Enchantment Spell.

 

Mirrored Stance

For 10-30 seconds, whenever target foe enters a Stance, you enter the same Stance.

Energy Cost: 5

Activation Time: 2 Seconds.

Recharge Time: 30 Seconds.

Skill Type: Hex Spell.

 

Return

All adjacent foes are Crippled for 3-7 seconds. Teleport to target ally's location.

Energy Cost: 5

Activation Time: 1/4th of a Second.

Recharge Time: 20 Seconds.

Skill Type: Spell.

 

Shadow Form [Elite]

For 5-17 seconds, all hostile spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5-41 health.

Energy Cost: 5

Activation Time: 1 Second.

Recharge Time: 60 Seconds.

Skill Type: Enchantment Spell.

 

Shadow Refuge

For 4 seconds, you gain 5-9 health regeneration.. When Shadow Refuge ends, you gain 20-68 if you are attacking.

Energy Cost: 5

Activation Time: 1 Second.

Recharge Time: 8 Seconds..

Skill Type: Enchantment Spell.

 

Shadow Shroud [Elite]

For 3-8 seconds, target foe cannot be the target of Enchantments.

Energy Cost: 10

Activation Time: 1 Second.

Recharge Time: 20 Seconds.

Skill Type: Enchantment Spell.

 

Shadow of Haste

For 5-17 seconds you move 25% faster than normal. When Shadow of Haste ends, you return to the location where you activated this.

Energy Cost: 10

Activation Time: None.

Recharge Time: 30 Seconds.

Skill Type: Stance.

 

Shadowy Burden

For 4-9 seconds, target foe moves 25% slower and while target foe has no other Hexes, that foe has 20 less armour against your attacks.

Energy Cost: 10

Activation Time: 2 Seconds.

Recharge Time: 15 Seconds.

Skill Type: Hex Spell.

 

Shroud of Distress

For 30 seconds, if you are below 50% Health, you have a 15-63% chance to evade attacks.

Energy Cost: 10

Activation Time: 1 Second.

Recharge Time: 45 Seconds.

Skill Type: Enchantment Spell.

 

Unseen Fury

For 10-30 seconds, you cannot be blocked, or evaded by Blinded foes.

Energy Cost: 5

Activation Time: None.

Recharge Time: 45 Seconds.

Skill Type: Stance.

 

Viper's Defence

For 30 seconds, the next time you are struck, teleport to a nearby random location. The foe who struck you is poisoned for 5-17 seconds.

Energy Cost: 5

Activation Time: None.

Recharge Time: 10 Seconds.

Skill Type: Stance.

 

Way of Perfection

For 10-30 seconds, when ever you successfully make a critical hit you gain 10-30 health.

Energy Cost: 5

Activation Time: 1 Second.

Recharge Time: 30 Seconds.

Skill Type: Enchantment Spell.

 

Way of the Fox

For 10-30 seconds, your next 1-5 attack(s) cannot be blocked or evaded.

Energy Cost: 5

Activation Time: 1/4 of a Second.

Recharge Time: 45 Seconds.

Skill Type: Enchantment Spell.

 

Way of the Lotus

For 20 seconds, the next time you hit target foe with a dual attack skill, you gain 5-17 Energy.

Energy Cost: 5

Activation Time: 1/4 of a Second.

Recharge Time: 20 Seconds.

Skill Type: Hex Spell.

 
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