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The Great Minion Damage comparison
Written by Timefounder   

The Minion Damage Comparison Sheet:

These tests were performed with minions attacking level 20 suits of armor, each at 60, 80, and 100 armor.  Statistics for Death Magic 15 were recorded with 50 data points per minion type, and statistics for Death Magic 16 were recorded with 144 data points per minion type, save Bone Horror (which was shown to have the same damage as Vampiric Horror during my trials at 15 Death Magic).

For more information on how to use minions, see the Minion Master guide in Builds and Templates.
 

  

 How to read this table:

Source Name

Attack Speed 

 

vs Armor Value

Level of Death Magic

min damage - max damage = average damage (against given armor value at given attribute level)

dps

damage per second (against given armor value at given level of death magic)

I now present: Minion damage values vs. Level 20 opponents at 3 armor values.  These damage values currently includes critical hits averaged into their damage; you should keep in mind that enemy level could significantly alter damage results.  This may be changed in the future as I learn about critical hits.

My wand damage was also tested and is included as a baseline and control, as its damage is listed. 

 

Wand

1.75 seconds per attack 

 

60 armor

80 armor

100 armor

11-22 listed damage

11-22 = 16.3

8-15 = 11.6

6-11 = 8.0

dps

9.29

6.62

4.58

 

Bone/Vampiric Horror

3 seconds per attack

 

60 armor

80 armor

100 armor

15 Death Magic

15-41 = 25.3

11-29 = 17.2

8-21 = 12.4

dps

8.42

5.48

4.13

16 Death Magic

17-49 = 26.5

12-34 = 19.6

8-24 = 13.5

dps

8.82

6.52

4.52

 

Bone Minion

3 seconds per attack

 

60 armor

80 armor

100 armor

15 Death Magic

7-18 = 10.3

5-13 = 7.4

3-10 = 5.5

dps

3.45

2.47

1.83

16 Death Magic

7-19 = 11.8

5-14 = 8.0

4-10 = 5.8

dps

3.92

2.68

1.95

 

Flesh Golem

3 seconds per attack

 

60 armor

80 armor

100 armor

15 Death Magic

57-122 = 79.1*

39-75 = 53.0*

28-60 = 38.8*

dps

26.38*

17.65*

12.93*

16 Death Magic

57-133 = 84.7

41-94 = 59.7

29-68 = 42.3

dps

28.24

19.91

14.10

 

Bone Fiend

1.75 seconds per attack

 

60 armor

80 armor

100 armor

15 Death Magic

15-39 = 24.0

11-29 = 17.2

8-19 = 11.6

dps

13.69

9.85

6.65

16 Death Magic

14-48 = 27.2

12-34 = 19.5

6-23 = 13.2

dps

15.52

11.17

7.53

 

Summary

(Comparative dps values of 15 Death Magic vs 16 Death Magic for each minion, vs armor 60)

 

Bone/Vampiric Horror

Bone Minion

Bone Fiend

Flesh Golem

Wand

15 Death Magic

8.42

3.45

13.69

26.38

9.29

16 Death Magic

8.82

3.92

15.52

28.24

9.29

% increase

4.75

13.62

13.40

7.04

0

 

 

This indicates that adding 1 to Death Magic has more effect on Minions and Fiends than it does on Horrors, with Flesh Golem falling in the middle.  If we extrapolate this data to apply to the jump from 16 to 17 death magic (which may or may not be valid), it can be used to estimate how good a 20% chance +1 death magic modifier is.

Best case: Bone Fiend is 13.4% better, 20% of the time, resulting in 2.7% better fiends on average.

Switching from a staff with a +1 modifier to a weapon/offhand setup can often gain 20% chance halves recharge of death magic (This also applies with Bortak's Bone Cesta).  This means that you will be able to recast your reanimation skills approximately 10% sooner, resulting in slightly less than 10% more minions (over no modifiers).

It is my conclusion that a faster recharge modifier is significantly better than a death magic +1 modifier.

 

It should also be noted that any minion-related build looking for damage should use Flesh Golem and Bone Fiends (at least at 15 and 16 death magic, although it likely holds true at lower levels as well)

 

*Miscellaneous notes:

I do not feel Flesh Golem had enough trials at 15 Death Magic to warrant good data, due to its wider range of values.

My wand was only tested at 15 Death Magic (50 data points)
Heal Area was used to heal minions and targets to prolong data collection without reanimation.

Some extraneous decimal places may have been recorded.

I am not perfect; if you find information that does not correspond with this data, keep in mind that this is to be used as a guide.

 
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