Main Menu
Home
News
Game Updates
Forums
IRC Chat
Advertising
Contact Us
Web Links
General Info
Faction Guides
Prophecy Guides
Crafting Database
Lore
Emotes & Commands
Collectors
Useful Data
Quest Rewards
Salvage Info
Weapons/Armor Mods
PvP Experiment
Official Guild Ladder
System Requirements
Newbie Area
Skills
Skills Search
Skill Location
Character
Builds & Templates
Class Information
Character Generator
Emblems
Friend or Foe
Foes
Henchmen Stats
Monster Breeds
Recommended
Zboard
ColdFront
Login





Lost Password?
No account yet? Register

 

 

 

All Call Results 8-13-04
Another fun filled night of GuildWars pvp. I'm so hooked on this game it's beyond words. I haven't had this much fun killing people since oldschool UO.


2 Monk/War; 12+1 healing; 12+1(Hat) Divine;
Orison of Healer x2
remove hex
(Restore Condition or Martyr)
Blessed signet x2
Mending
Divine Boon
[Armor - Silk Everything, with Profit Hat]

1 Necro/Monk Bipper 11 healing 8 soul reaping; 6 blood; 10 death
Blood is power
Blood Ritual
Heal Area
Heal Other
Animate bone Minnion
Restore Life
Death Nova
Taste Of Death

2 War/Mesmers 12 Axe 10 insperation; 8 toughness
Disrupting Chop
Warrior's Cunning
Bull Strike
Pentriating Blow
Executions strike
Battle Rage
Mantra of Frost
Eather Feast

1 Necro/Warrior 12 Axe Master 12 Curses
Defile Flesh
Shivers
Weaken Armor
Disrupting Chop
Bull Strike
Rush
Executioners Strike
Penetrating Blow

1 Elm/Ranger 9(+1 ice Hat) Ice; 11 nature ritual; 9 Energy Storage; 6 Bow
Blizzard
Greater Conflageration
Ice Spikes
Pin Down
Tongue Biter
Troll Unguent
Ice Prison
Maelstorm

1 Mes/Necro 12 +1 Domination; 8 Fast Casting; 10+1(Hat) Insperation
Backfire
Diverson
Energy Drain
Leach Signet
Shame
Chaos Storm
Shatter Enchantment
Malase

This was basically the same build as wednesday's build, with the exception of removing a mesmer/warrior and replacing him with a Necro/Warrior. The Necro/warrior opened combat with weaken armor/defile flesh (-10+ AC and halving health recover by half from healing spells) made the target easily killable.
The Necro/Warrior made all the difference.

Overall results for Friday the 13th were 3-2.

Battle Summary Comments

  1. We couldn't win one map because the guild lord was bugged and got stuck
  2. The other loss was to the Fianna, a quality group, who brought a very anti-melee build together and mass AOE'd us. The fight still lasted 15 minutes, but we had to go back and reconfigure our group build to adjust.
  3. Warriors Cunnint + Penetrating Blow is a good combination. Battle Rage leaves much to be desired, and you should slot "To the Limit / Sprint" instead.
  4. Three axe users provides good damage output, but last month we went with a 2 axe / 1 sword stack for melee.  We found out that we should stick to that formula due to sword powers having a bleed, and a snare that proves very useful.
We switched from Coastal Guilds (which we played last week) to Tombs of Drascir. It was a welcomed changed, but a few of the maps on Tombs of Drascir are still alittle buggy and need some work.

If you have any questions about why we picked the skill/classes we did, please post your questions in this Questions thread.

Also, keep your eyes open for a new article coming to Coldfront. Waylander , the popular Shadowbane Herald, Lead Class Advocate, and Warcry/Stratics Staff , will be writing about the various PVP maps, telling us about the layouts of the maps, and the overall objectives. Should make for a wonderful read.


 
< Prev   Next >

© 2008 Coldfront L.L.C.
About Coldfront | Privacy Policy | Advertising