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Skills Search


Presenting, the new Skills Database, fully up to date as of 04/10/05.

This was only possible with the help of Verxion and Nikademus (the database baron), without them, you'd be staring at a blank page!

Below you'll find a detailed list of all the skills, including skill name, casting time, energy cost, description, etc.

 Attribute:     Elite only?   
 Type:       
 Energy Cost  
Min:    Max:   
 Casting Time:&nbsp   seconds

If you would like to view all skills, leave all values blank.

Aegis
Aegis
Description: Your entire team is enchanted with Aegis. For X seconds, your allies have a 50% chance to block attacks.
Attribute: Protection Prayers
Type: Enchantment
Energy Cost: 15
Casting Time: 1 sec.
Recharge Time: 30 sec.


Aftershock
Aftershock
Description: Nearby enemies take X damage. Knocked down characters suffer X additional damage.
Attribute: Earth Magic
Type: Spell
Energy Cost: 10
Casting Time: 1 sec.
Recharge Time: 10 sec.


Air Attunement
Air Attunement
Description: For the next X seconds, you are attuned to Air. You gain 30% of the energy cost of the spell each time you use Air Magic.
Attribute: Air Magic
Type: Enchantment
Energy Cost: 10
Casting Time: 2 sec.
Recharge Time: 60 sec.


Amity
Amity (elite skill)
Description: All adjacent enemies cannot attack for X seconds. For each enemy, Amity ends if that enemy takes damage.
Attribute: Protection Prayers
Type: Hex
Energy Cost: 5
Casting Time: 0 sec.
Recharge Time: 60 sec.


Animate Bone Fiend
Animate Bone Fiend
Description: Exploit nearest target corpse to animate a level X Bone Fiend. Bone Fiends can attack at range.
Attribute: Death Magic
Type: Spell
Energy Cost: 25
Casting Time: 3 sec.
Recharge Time: 5 sec.


Animate Bone Horror
Animate Bone Horror
Description: Exploit nearest corpse to animate a level X Bone Horror.
Attribute: Death Magic
Type: Spell
Energy Cost: 15
Casting Time: 3 sec.
Recharge Time: 5 sec.


Animate Bone Minions
Animate Bone Minions
Description: Exploit nearest corpse to animate two level X Bone Minions.
Attribute: Death Magic
Type: Spell
Energy Cost: 25
Casting Time: 3 sec.
Recharge Time: 5 sec.


Antidote Signet
Antidote Signet
Description: Cleanse yourself of poison, disease and blindness.
Attribute: Ranger None
Type: Signet
Energy Cost: 0
Casting Time: 2 sec.
Recharge Time: 8 sec.


Apply Poison
Apply Poison
Description: For 12 seconds, enemies struck by your physical attacks become poisoned for X seconds.
Attribute: Wilderness Survival
Type: Preparation
Energy Cost: 15
Casting Time: 2 sec.
Recharge Time: 12 sec.


Arcane Conundrum
Arcane Conundrum
Description: For the next X seconds, spells cast by target enemy take twice as long to cast.
Type: Hex
Energy Cost: 10
Casting Time: 2 sec.
Recharge Time: 20 sec.


Arcane Echo
Arcane Echo
Description: If you cast a spell in the next X seconds, Arcane Echo is replaced with that spell for 20 seconds. Arcane Echo ends prematurely if you use a non-spell skill.
Type: Spell
Energy Cost: 15
Casting Time: 2 sec.
Recharge Time: 30 sec.


Arcane Mimicry
Arcane Mimicry
Description: For the next 20 seconds, Arcane Mimicry becomes the elite spell from target other ally.
Attribute: Mesmer None
Type: Spell
Energy Cost: 15
Casting Time: 2 sec.
Recharge Time: 60 sec.


Arcane Thievery
Arcane Thievery
Description: For X seconds, one random spell is disabled for target foe and Arcane Thievery is replaced by that spell.
Type: Spell
Energy Cost: 10
Casting Time: 1 sec.
Recharge Time: 10 sec.


Armor of Earth
Armor of Earth
Description: For 30 seconds, you gain X armor, but move X% slower than normal.
Attribute: Earth Magic
Type: Enchantment
Energy Cost: 10
Casting Time: 1 sec.
Recharge Time: 15 sec.


Armor of Frost
Armor of Frost
Description: For the next X seconds, you gain +40 armor against physical damage, but -24 armor against Fire damage. Armor of Frost ends if you use any Fire Magic.
Attribute: Water Magic
Type: Enchantment
Energy Cost: 5
Casting Time: 1 sec.
Recharge Time: 45 sec.


Armor of Mist
Armor of Mist
Description: For the next X seconds, you gain X armor and move 33% faster.
Attribute: Water Magic
Type: Enchantment
Energy Cost: 10
Casting Time: 2 sec.
Recharge Time: 30 sec.


Aura of Faith
Aura of Faith (elite skill)
Description: For the next 60 seconds, target ally gains X more health when healed.
Attribute: Divine Favor
Type: Enchantment
Energy Cost: 10
Casting Time: 1 sec.
Recharge Time: 20 sec.


Aura of Restoration
Aura of Restoration
Description: For the next 60 seconds, you are healed for X% of the energy cost each time you cast a spell.
Attribute: Energy Storage
Type: Enchantment
Energy Cost: 10
Casting Time: 1 sec.
Recharge Time: 20 sec.


Aura of the Lich
Aura of the Lich (elite skill)
Description: For X seconds, your maximum health is halved, but you take half damage and half healing from all sources. When Aura of the Lich ends you're healed for X health.
Attribute: Death Magic
Type: Enchantment
Energy Cost: 15
Casting Time: 3 sec.
Recharge Time: 30 sec.


Awaken the Blood
Awaken the Blood
Description: For X seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice health, you sacrifice 50% more than the normal amount.
Attribute: Blood Magic
Type: Enchantment
Energy Cost: 10
Casting Time: 1 sec.
Recharge Time: 45 sec.


Axe Rake
Axe Rake
Description: If this attack hits a foe suffering from a deep wound, you strike for +X damage, and that foe becomes crippled.
Attribute: Axe Mastery
Type: Axe Attack
Energy Cost: 0
Casting Time: 0 sec.
Recharge Time: 0 sec.


Axe Twist
Axe Twist
Description: If this attack hits a foe suffering from a deep wound, you strike for X more damage and that foe suffers from weakness.
Attribute: Axe Mastery
Type: Axe Attack
Energy Cost: 0
Casting Time: 0 sec.
Recharge Time: 0 sec.


Backbreaker
Backbreaker (elite skill)
Description: If Backbreaker hits, you strike for +X damage and your target is knocked down for 4 seconds.
Attribute: Hammer Mastery
Type: Hammer Attack
Energy Cost: 0
Casting Time: 0 sec.
Recharge Time: 0 sec.


Backfire
Backfire
Description: For the next 10 seconds, whenever target enemy casts a spell, that enemy takes X damage.
Type: Hex
Energy Cost: 15
Casting Time: 3 sec.
Recharge Time: 20 sec.


Balanced Stance
Balanced Stance
Description: For X seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.
Type: Stance
Energy Cost: 5
Casting Time: 0 sec.
Recharge Time: 30 sec.


Balthazar's Aura
Balthazar's Aura
Description: For the next 10 seconds, enemies adjacent to target ally take X holy damage each second.
Attribute: Smiting Prayers
Type: Enchantment
Energy Cost: 25
Casting Time: 1 sec.
Recharge Time: 15 sec.


Balthazar's Spirit
Balthazar's Spirit
Description: While you maintain this Enchantment, target ally gains Adrenaline and Energy after taking damage.
Attribute: Smiting Prayers
Type: Enchantment
Energy Cost: 10
Casting Time: 2 sec.
Recharge Time: 0 sec.


Bane Signet
Bane Signet
Description: Target foe takes X holy damage. If that foe was attacking, he is knocked down.
Attribute: Smiting Prayers
Type: Signet
Energy Cost: 0
Casting Time: 2 sec.
Recharge Time: 25 sec.


Banish
Banish
Description: Target foe takes X holy damage.
Attribute: Smiting Prayers
Type: Spell
Energy Cost: 5
Casting Time: 1 sec.
Recharge Time: 10 sec.


Barbed Signet
Barbed Signet
Description: Sacrifice 10% max health. You steal X health from target foe.
Attribute: Blood Magic
Type: Signet
Energy Cost: 0
Casting Time: 2 sec.
Recharge Time: 30 sec.


Barbed Trap
Barbed Trap
Description: When Barbed Trap is triggered, all foes in the area take X piercing damage, become crippled, and begin bleeding for X seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
Attribute: Wilderness Survival
Type: Trap
Energy Cost: 15
Casting Time: 2 sec.
Recharge Time: 20 sec.


Barbs
Barbs
Description: For the next X seconds, target enemy suffers X damage whenever hit by a physical attack.
Type: Hex
Energy Cost: 10
Casting Time: 2 sec.
Recharge Time: 30 sec.


Barrage
Barrage (elite skill)
Description: All your preparations are removed. Shoot arrows at up to 5 enemies near your target. These arrows strike for +X damage if they hit.
Type: Bow Attack
Energy Cost: 5
Casting Time: 0 sec.
Recharge Time: 1 sec.


Battle Rage
Battle Rage (elite skill)
Description: For X seconds, you move 25% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-attack skills. When Battle Rage ends, you lose all adrenaline.
Type: Stance
Energy Cost: 0
Casting Time: 0 sec.
Recharge Time: 0 sec.


Beastial Pounce
Beastial Pounce
Description: Your animal companion attempts a bestial pounce that deals X damage. If the attack strikes a foe who is casting a spell, that foe is knocked down.
Attribute: Beast Mastery
Type: Pet Attack
Energy Cost: 5
Casting Time: 0 sec.
Recharge Time: 15 sec.


Belly Smash
Belly Smash
Description: If this attack strikes a foe who is on the ground, the resulting dust cloud will blind nearby foes for X seconds.
Attribute: Hammer Mastery
Type: Hammer Attack
Energy Cost: 5
Casting Time: 0 sec.
Recharge Time: 30 sec.


Berserker Stance
Berserker Stance
Description: For X seconds, you attack 33% faster than normal and gain 20% more adrenaline each time you hit in melee. Berserker Stance ends if you use a skill.
Type: Stance
Energy Cost: 5
Casting Time: 0 sec.
Recharge Time: 30 sec.


Blackout
Blackout
Description: All of target enemy's skills are disabled for X seconds. All of your skills are disabled for 5 seconds.
Type: Hex
Energy Cost: 10
Casting Time: 1 sec.
Recharge Time: 10 sec.


Blessed Aura
Blessed Aura
Description: While you maintain this Enchantment, Monk Enchantments you cast last X% longer than normal.
Attribute: Divine Favor
Type: Spell
Energy Cost: 10
Casting Time: 2 sec.
Recharge Time: 2 sec.


Blessed Signet
Blessed Signet
Description: For each Enchantment you are maintaining, you gain 3 energy, maximum X.
Attribute: Divine Favor
Type: Signet
Energy Cost: 0
Casting Time: 2 sec.
Recharge Time: 10 sec.


Blinding Flash
Blinding Flash
Description: Target enemy is Blinded for X seconds.
Attribute: Air Magic
Type: Spell
Energy Cost: 15
Casting Time: 1 sec.
Recharge Time: 4 sec.


Blood is Power
Blood is Power (elite skill)
Description: Sacrifice 33% max health. For 10 seconds, target other ally gains X energy regeneration.
Attribute: Blood Magic
Type: Enchantment
Energy Cost: 5
Casting Time: 0 sec.
Recharge Time: 0 sec.


Blood of the Master
Blood of the Master
Description: Sacrifice 10% max health. All adjacent undead allies are healed for X.
Attribute: Death Magic
Type: Spell
Energy Cost: 10
Casting Time: 1 sec.
Recharge Time: 5 sec.


Blood Renewal
Blood Renewal
Description: Sacrifice 33% max health. For 10 seconds, you gain health regeneration of 3. When Blood Renewal ends, you gain X health.
Attribute: Blood Magic
Type: Enchantment
Energy Cost: 5
Casting Time: 1 sec.
Recharge Time: 10 sec.


Blood Ritual
Blood Ritual
Description: Sacrifice 17% max health. For X seconds, target other ally gains energy regeneration of 3.
Attribute: Blood Magic
Type: Spell
Energy Cost: 10
Casting Time: 2 sec.
Recharge Time: 2 sec.


Blurred Vision
Blurred Vision
Description: For the next X seconds, target enemy and nearby enemies are hexed with Blurred Vision. While hexed, these enemies have a 50% chance to miss with attacks.
Attribute: Water Magic
Type: Hex
Energy Cost: 15
Casting Time: 1 sec.
Recharge Time: 20 sec.


Bonetti's Defense
Bonetti's Defense
Description: For X seconds, you have a 75% chance to block incoming melee attacks and arrows. You gain 5 energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.
Type: Stance
Energy Cost: 0
Casting Time: 0 sec.
Recharge Time: 0 sec.


Brutal Strike
Brutal Strike
Description: Your animal companion attempts a brutal strike that deals +Xdamage. If that attack strikes a foe whose health is below 50%, that foe takes an additional +X damage.
Attribute: Beast Mastery
Type: Pet Attack
Energy Cost: 10
Casting Time: 0 sec.
Recharge Time: 5 sec.


Bull's Charge
Bull's Charge (elite skill)
Description: For X seconds, you move 25% faster than normal and if you strike a fleeing foe in melee, that foe is knocked down. Bull's Charge ends if you use a skill.
Type: Stance
Energy Cost: 5
Casting Time: 0 sec.
Recharge Time: 20 sec.


Bull's Strike
Bull's Strike
Description: If this attack hits a fleeing foe, you strike for +X damage, and your target is knocked down.
Type: Melee Attack
Energy Cost: 5
Casting Time: 0 sec.
Recharge Time: 8 sec.


Call of Brutality
Call of Brutality
Description: For 30 seconds, attacks by your animal companions have a X% base armor penetration and deal +X damage.
Attribute: Beast Mastery
Type: Shout
Energy Cost: 10
Casting Time: 0 sec.
Recharge Time: 25 sec.


Call of Disruption
Call of Disruption
Description: For 30 seconds, attacks by your animal companions have a X% base armor penetration and have a X% chance of interrupting spells when they hit.
Attribute: Beast Mastery
Type: Shout
Energy Cost: 10
Casting Time: 0 sec.
Recharge Time: 25 sec.


Call of Elemental Protection
Call of Elemental Protection
Description: For X seconds, your animal companions have a X base damage reduction and gain X armor against all elemental damage.
Attribute: Beast Mastery
Type: Shout
Energy Cost: 10
Casting Time: 0 sec.
Recharge Time: 55 sec.


Call of Feeding
Call of Feeding
Description: For 60 seconds, attacks by your animal companions have a X base damage reduction, and gain X health when their attacks hit.
Attribute: Beast Mastery
Type: Shout
Energy Cost: 10
Casting Time: 0 sec.
Recharge Time: 55 sec.


Call of Ferocity
Call of Ferocity
Description: For 60 seconds, attacks by your animal companions have a base X% armor penetration, and your animal companions attack 25% faster than normal.
Attribute: Beast Mastery
Type: Shout
Energy Cost: 10
Casting Time: 0 sec.
Recharge Time: 55 sec.


Call of Haste
Call of Haste
Description: For 30 seconds, your animal companions have 25% faster attack speed and move 33% faster than normal.
Attribute: Beast Mastery
Type: Shout
Energy Cost: 10
Casting Time: 0 sec.
Recharge Time: 25 sec.


Call of Healing
Call of Healing
Description: For 60 seconds, your animal companions have a X base damage reduction and regenerate X health each second.
Attribute: Beast Mastery
Type: Spell
Energy Cost: 10
Casting Time: 0 sec.
Recharge Time: 55 sec.


Call of Protection
Call of Protection
Description: For 120 seconds, your animal companions have a X base damage reduction.
Attribute: Beast Mastery
Type: Spell
Energy Cost: 5
Casting Time: 0 sec.
Recharge Time: 115 sec.


Call of Resilience
Call of Resilience
Description: You purge your animal companions of all hexes and conditions.
Attribute: Beast Mastery
Type: Shout
Energy Cost: 10
Casting Time: 0 sec.
Recharge Time: 60 sec.


Call of the Hunter
Call of the Hunter
Description: For 60 seconds, attacks by your animal companions have a X% base armor penetration, and your animal companions have X base damage reduction.
Attribute: Beast Mastery
Type: Shout
Energy Cost: 5
Casting Time: 0 sec.
Recharge Time: 55 sec.


Call of Vitality
Call of Vitality
Description: For 60 seconds, your animal companions have a X base damage reduction and X health.
Attribute: Beast Mastery
Type: Shout
Energy Cost: 10
Casting Time: 0 sec.
Recharge Time: 55 sec.


Called Shot
Called Shot
Description: Shoot an arrow that moves 3 times faster than normal and cannot be blocked or evaded.
Attribute: Ranger None
Type: Bow Attack
Energy Cost: 10
Casting Time: 0 sec.
Recharge Time: 4 sec.


Chain Lightning
Chain Lightning
Description: Target enemy and up to two other enemies near your target are struck for X lightning damage. This spell causes Exhaustion.
Attribute: Air Magic
Type: Spell
Energy Cost: 10
Casting Time: 2 sec.
Recharge Time: 20 sec.


Channeling
Channeling
Description: For the next X seconds, each time you cast a spell you steal 1 energy from each nearby enemy.
Type: Spell
Energy Cost: 5
Casting Time: 1 sec.
Recharge Time: 15 sec.


Chaos Storm
Chaos Storm
Description: Create a Chaos Storm at target enemy's location. For the next 10 seconds, enemies near this location suffer X damage each second. Chaos Storm drains X energy each time it strikes an enemy casting a spell.
Type: Spell
Energy Cost: 15
Casting Time: 2 sec.
Recharge Time: 30 sec.


Charge!
Charge!
Description: For X seconds, all allies in the area move 25% faster.
Type: Shout
Energy Cost: 5
Casting Time: 0 sec.
Recharge Time: 20 sec.


Charm Animal
Charm Animal
Description: Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped.
Attribute: Beast Mastery
Type: Skill
Energy Cost: 10
Casting Time: 10 sec.
Recharge Time: 0 sec.


Chilblains
Chilblains
Description: You become Diseased for X seconds. Nearby enemies are struck for X cold damage and lose one Enchantment.
Type: Spell
Energy Cost: 25
Casting Time: 1 sec.
Recharge Time: 15 sec.


Choking Gas
Choking Gas
Description: For X seconds, your arrows deal X more damage and spread Choking Gas on impact. Choking Gas interrupts foes attempting to cast spells.
Attribute: Wilderness Survival
Type: Preparation
Energy Cost: 15
Casting Time: 2 sec.
Recharge Time: 24 sec.


Cleave
Cleave (elite skill)
Description: If this attack hits, you strike for +X damage.
Attribute: Axe Mastery
Type: Axe Attack
Energy Cost: 0
Casting Time: 0 sec.
Recharge Time: 0 sec.


Clumsiness
Clumsiness
Description: For X seconds if target foe attempts to attack, that attack is interrupted, target foe suffers X damage, and Clumsiness ends
Type: Hex
Energy Cost: 10
Casting Time: 1 sec.
Recharge Time: 10 sec.


Comfort Animal
Comfort Animal
Description: You heal your animal companion for X health. If your companion is dead, it is resurrected with X% health and all your skills are disabled for 8 seconds.
Attribute: Beast Mastery
Type: Skill
Energy Cost: 10
Casting Time: 1 sec.
Recharge Time: 1 sec.


Concussion Shot
Concussion Shot
Description: If Concussion Shot hits while target foe is casting a spell, the spell is interrupted and your target is dazed for X seconds. This attack deals only X damage.
Type: Bow Attack
Energy Cost: 25
Casting Time: 1 sec.
Recharge Time: 10 sec.


Conjure Flame
Conjure Flame
Description: Lose all Enchantments. For X seconds, if you're wielding a fire weapon, your attacks strike for an additional X fire damage.
Attribute: Fire Magic
Type: Enchantment
Energy Cost: 10
Casting Time: 1 sec.
Recharge Time: 60 sec.


Conjure Frost
Conjure Frost
Description: Lose all Enchantments. For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional X cold damage.
Attribute: Water Magic
Type: Enchantment
Energy Cost: 10
Casting Time: 1 sec.
Recharge Time: 60 sec.


Conjure Lightning
Conjure Lightning
Description: Lose all Enchantments. For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional X lightning damage.
Attribute: Air Magic
Type: Enchantment
Energy Cost: 10
Casting Time: 1 sec.
Recharge Time: 60 sec.


Conjure Phantasm
Conjure Phantasm
Description: For the next X seconds, target enemy suffers -X health degeneration.
Type: Hex
Energy Cost: 10
Casting Time: 1 sec.
Recharge Time: 5 sec.


Consume Corpse
Consume Corpse
Description: Exploit target corpse, you teleport to that corpse's location and gain X health and X energy.
Attribute: Death Magic
Type: Spell
Energy Cost: 10
Casting Time: 2 sec.
Recharge Time: 0 sec.


Contemplation of Purity
Contemplation of Purity
Description: Lose all Enchantments. For each one lost, you gain X health, lose one Hex and lose one Condition.
Attribute: Divine Favor
Type: Skill
Energy Cost: 10
Casting Time: 0 sec.
Recharge Time: 5 sec.


Convert Hexes
Convert Hexes
Description: Remove all Hexes from target other ally. For the next X seconds, that ally gains +10 armor rating for each Necromancer Hex that was removed.
Attribute: Protection Prayers
Type: Spell
Energy Cost: 15
Casting Time: 2 sec.
Recharge Time: 20 sec.


Counter Blow
Counter Blow
Description: If this attack hits an attacking foe, that foe is knocked down.
Attribute: Warrior None
Type: Hammer Attack
Energy Cost: 0
Casting Time: 0 sec.
Recharge Time: 0 sec.


Crippling Anguish
Crippling Anguish (elite skill)
Description: For the next X seconds, target enemy moves 50% slower and suffers X health degeneration.
Type: Hex
Energy Cost: 15
Casting Time: 1 sec.
Recharge Time: 20 sec.


Crippling Shot
Crippling Shot (elite skill)
Description: If Crippling Shot hits, your target becomes Crippled for 15 seconds. This attack cannot be blocked or evaded.
Type: Bow Attack
Energy Cost: 10
Casting Time: 0 sec.
Recharge Time: 10 sec.


Crude Swing
Crude Swing
Description: Attack all adjacent foes. Each foe you hit is struck for +X damage. This action is easily interrupted.
Attribute: Hammer Mastery
Type: Hammer Attack
Energy Cost: 5
Casting Time: 0 sec.
Recharge Time: 5 sec.


Crushing Blow
Crushing Blow
Description: If this attack hits, you strike for X damage. If you hit a knocked-down foe, you inflict a deep wound, lowering your target's maximum health by 20% for X seconds.
Attribute: Hammer Mastery
Type: Hammer Attack
Energy Cost: 5
Casting Time: 0 sec.
Recharge Time: 10 sec.


Cry of Frustration
Cry of Frustration
Description: If target enemy is using a skill, that enemy and enemies nearby are interrupted and suffer X damage.
Type: Spell
Energy Cost: 15
Casting Time: 1 sec.
Recharge Time: 20 sec.


Crystal Wave
Crystal Wave
Description: Enemies near you are stuck for X damage, but are cured of any negative 'Conditions.' This spell ignores armor and magic resistance.
Attribute: Earth Magic
Type: Spell
Energy Cost: 15
Casting Time: 1 sec.
Recharge Time: 20 sec.


Cyclone Axe
Cyclone Axe
Description: Perform a spinning axe attack striking for +X damage to all adjacent opponents.
Attribute: Axe Mastery
Type: Axe Attack
Energy Cost: 5
Casting Time: 0 sec.
Recharge Time: 4 sec.


Dark Aura
Dark Aura
Description: For 30 seconds, whenever target ally sacrifices health, Dark Aura deals X shadow damage to adjacent enemies, and you lose X health.
Attribute: Death Magic
Type: Enchantment
Energy Cost: 10
Casting Time: 1 sec.
Recharge Time: 10 sec.


Dark Bond
Dark Bond
Description: For the next X seconds, whenever you receive physical damage, your closest minion suffers 75% of that damage for you.
Attribute: Blood Magic
Type: Enchantment
Energy Cost: 10
Casting Time: 2 sec.
Recharge Time: 60 sec.


Dark Fury
Dark Fury
Description: Sacrifice up to 17% max health. For 5 seconds, the next time any nearby party member attacks, that party member gains one hit of adrenaline.
Attribute: Blood Magic
Type: Enchantment
Energy Cost: 10
Casting Time: 1 sec.
Recharge Time: 5 sec.


Dark Pact
Dark Pact
Description: Sacrifice up to 10% health and deal X shadow damage to target foe.
Attribute: Blood Magic
Type: Spell
Energy Cost: 5
Casting Time: 2 sec.
Recharge Time: 1 sec.


Deadly Riposte
Deadly Riposte
Description: For 8 seconds, while you have a sword equipped, you block the next attack against you, and your attacker takes X damage and begins bleeding for X seconds.
Type: Skill
Energy Cost: 5
Casting Time: 0 sec.
Recharge Time: 10 sec.


Death Nova
Death Nova
Description: For 30 seconds, if target ally dies, Death Nova deals X damage to all nearby creatures
Attribute: Death Magic
Type: Enchantment
Energy Cost: 5
Casting Time: 2 sec.
Recharge Time: 0 sec.


Deathly Chill
Deathly Chill
Description: Target foe is struck for X cold damage (before armor). If that foe's health is above 50%, you deal an additional X shadow damage.
Attribute: Death Magic
Type: Spell
Energy Cost: 10
Casting Time: 1 sec.
Recharge Time: 5 sec.


Deathly Swarm
Deathly Swarm
Description: Deathly Swarm flies out slowly and strikes for X cold damage (before armor) on up to three targets.
Attribute: Death Magic
Type: Spell
Energy Cost: 10
Casting Time: 3 sec.
Recharge Time: 3 sec.


Debilitating Shot
Debilitating Shot
Description: If Debilitating Shot hits, your target loses 10 energy.
Attribute: Ranger None
Type: Bow Attack
Energy Cost: 10
Casting Time: 0 sec.
Recharge Time: 5 sec.


Deep Freeze
Deep Freeze
Description: You cause a deep freeze at target foe's location. All foes near this location are struck for X cold damage. For 10 seconds, all foes move 50% slower than normal.
Attribute: Water Magic
Type: Hex
Energy Cost: 25
Casting Time: 3 sec.
Recharge Time: 15 sec.


Defensive Stance
Defensive Stance
Description: For 10 seconds, you have +24 armor and you have a 75% chance to evade melee attacks. Defensive Stance ends if you use a skill.
Type: Stance
Energy Cost: 5
Casting Time: 0 sec.
Recharge Time: 45 sec.


Defile Flesh
Defile Flesh
Description: Sacrifice 20% max health. For the next X seconds, target enemy receives only two-thirds benefit from healing.
Type: Hex
Energy Cost: 10
Casting Time: 1 sec.
Recharge Time: 10 sec.


Deflect Arrows
Deflect Arrows
Description: For X seconds, you have a 75% chance to block arrows. This effect ends if you attack.
Type: Stance
Energy Cost: 5
Casting Time: 0 sec.
Recharge Time: 30 sec.


Defy Pain
Defy Pain (elite skill)
Description: For 8 seconds, you have an additional X health and an additional 20 armor.
Type: Skill
Energy Cost: 0
Casting Time: 0 sec.
Recharge Time: 0 sec.


Demonic Flesh
Demonic Flesh
Description: Sacrifice 20% max health. For X seconds, your maximum health is increased by X.
Attribute: Blood Magic
Type: Enchantment
Energy Cost: 5
Casting Time: 1 sec.
Recharge Time: 60 sec.


Desecrate Enchantments
Desecrate Enchantments
Description: Target foe and all nearby foes take X shadow damage and X shadow damage for each Enchantment on them.
Type: Spell
Energy Cost: 5
Casting Time: 2 sec.
Recharge Time: 15 sec.


Desperation Blow
Desperation Blow
Description: If this attack hits, you strike for +X damage, and your target either suffers a deep wound, begins bleeding, or becomes crippled. After making a desperation blow, you fall down.
Type: Melee Attack
Energy Cost: 5
Casting Time: 0 sec.
Recharge Time: 7 sec.


Determined Shot
Determined Shot
Description: If Determined Shot hits, you strike for +X damage. If Determined Shot fails to hit, all of your attack skills are recharged.
Type: Bow Attack
Energy Cost: 5
Casting Time: 0 sec.
Recharge Time: 10 sec.


Devastating Hammer
Devastating Hammer (elite skill)
Description: If Devastating Hammer hits, your target is knocked down and suffers from weakness for X seconds.
Attribute: Hammer Mastery
Type: Hammer Attack
Energy Cost: 0
Casting Time: 0 sec.
Recharge Time: 0 sec.


Disciplined Stance
Disciplined Stance
Description: For X seconds, you gain +24 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill.
Type: Stance
Energy Cost: 10
Casting Time: 0 sec.
Recharge Time: 60 sec.


Dismember
Dismember
Description: If it hits, this axe blow will inflict a deep wound on the target foe, lowering that foe's maximum health by 20% for X seconds.
Attribute: Axe Mastery
Type: Axe Attack
Energy Cost: 0
Casting Time: 0 sec.
Recharge Time: 0 sec.


Disrupting Chop
Disrupting Chop
Description: If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds.
Attribute: Warrior None
Type: Axe Attack
Energy Cost: 0
Casting Time: 0 sec.
Recharge Time: 0 sec.


Disrupting Lunge
Disrupting Lunge
Description: Your animal companion attempts a disrupting lunge that deals +X damage. If that attack strikes a foe using a skill that skill is interrupted and is disabled for an additional 20 seconds.
Attribute: Beast Mastery
Type: Pet Attack
Energy Cost: 5
Casting Time: 0 sec.
Recharge Time: 5 sec.


Distortion
Distortion
Description: You have a 75% chance to 'evade' attacks. Each time you evade an attack this way, you lose X energy or Distortion ends.
Type: Stance
Energy Cost: 10
Casting Time: 0 sec.
Recharge Time: 45 sec.


Distracting Blow
Distracting Blow
Description: Swipe your weapon at the target, dealing no damage but disrupting the target's current action (and the actions of foes adjacent to your target).
Attribute: Warrior None
Type: Melee Attack
Energy Cost: 5
Casting Time: 0 sec.
Recharge Time: 10 sec.


Distracting Shot
Distracting Shot
Description: If Distracting Shot hits, it interrupts target foe's action but deals only X damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.
Type: Bow Attack
Energy Cost: 5
Casting Time: 1 sec.
Recharge Time: 10 sec.


Diversion
Diversion
Description: The next time target enemy uses a skill, that skill will take an additional X seconds to recharge.
Type: Hex
Energy Cost: 10
Casting Time: 2 sec.
Recharge Time: 5 sec.


Divine Boon
Divine Boon
Description: While you maintain this Enchantment, whenever you cast a monk spell on an ally, that ally is healed for X health and you lose 2 energy.
Attribute: Divine Favor
Type: Enchantment
Energy Cost: 5
Casting Time: 0 sec.
Recharge Time: 0 sec.


Divine Healing
Divine Healing
Description: Heal yourself and nearby party members for X health.
Attribute: Divine Favor
Type: Spell
Energy Cost: 10
Casting Time: 2 sec.
Recharge Time: 60 sec.


Divine Intervention
Divine Intervention
Description: For the next 10 seconds, if target ally receives damage that would be fatal, the damage is negated and that ally is healed for X health.
Attribute: Divine Favor
Type: Spell
Energy Cost: 10
Casting Time: 1 sec.
Recharge Time: 30 sec.


Divine Spirit
Divine Spirit
Description: For the next X seconds, monk spells cost you 5 less energy to cast. (Minimum cost: 1 energy).
Attribute: Divine Favor
Type: Enchantment
Energy Cost: 10
Casting Time: 0 sec.
Recharge Time: 60 sec.


Dodge
Dodge
Description: For 5 seconds, you move 33% faster than normal and have a X% chance to evade incoming arrows. Dodge ends if you attack.
Attribute: Beast Mastery
Type: Stance
Energy Cost: 5
Casting Time: 0 sec.
Recharge Time: 30 sec.


Dolyak Signet
Dolyak Signet
Description: For X seconds, you have +X armor and cannot be knocked down, but your movement is slowed by X%.
Type: Signet
Energy Cost: 0
Casting Time: 0 sec.
Recharge Time: 20 sec.


Drain Enchantment
Drain Enchantment
Description: Description: Remove an Enchantment from target enemy. If an Enchantment is removed, you gain X energy.
Type: Spell
Energy Cost: 10
Casting Time: 1 sec.
Recharge Time: 25 sec.


Draw Conditions
Draw Conditions
Description: All negative Conditions are transfered from target other ally to yourself. For each Condition acquired, you are healed for X health.
Attribute: Protection Prayers
Type: Spell
Energy Cost: 5
Casting Time: 0 sec.
Recharge Time: 0 sec.


Dryder's Defenses
Dryder's Defenses
Description: For X seconds, you gain 75% chance to evade attacks and X armor against elemental damage
Attribute: Wilderness Survival
Type: Stance
Energy Cost: 5
Casting Time: 0 sec.
Recharge Time: 60 sec.


Dual Shot
Dual Shot
Description: Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage than normal.
Attribute: Ranger None
Type: Bow Attack
Energy Cost: 10
Casting Time: 0 sec.
Recharge Time: 5 sec.


Dust Trap
Dust Trap
Description: When Dust Trap is triggered, all foes in the area are Blinded for X seconds and take X earth damage. While activating this skill you are easily interrupted. Dust Trap ends after 90 seconds.
Attribute: Wilderness Survival
Type: Trap
Energy Cost: 25
Casting Time: 2 sec.
Recharge Time: 30 sec.


Dwarven Battle Stance
Dwarven Battle Stance
Description: For X seconds, if they hit, your hammer attacks interrupt your target. Dwarven Battle Stance ends if you use a skill.
Type: Stance
Energy Cost: 10
Casting Time: 0 sec.
Recharge Time: 30 sec.


Dwayna's Kiss
Dwayna's Kiss
Description: Heal target other ally for X and an additional X for each Enchantment or Hex on that ally.
Attribute: Healing Prayers
Type: Spell
Energy Cost: 5
Casting Time: 1 sec.
Recharge Time: 3 sec.


Earth Attunement
Earth Attunement
Description: For the next X seconds, you are attuned to Earth. You gain 30% of the energy cost of the spell each time you use Earth Magic.
Attribute: Earth Magic
Type: Enchantment
Energy Cost: 10
Casting Time: 2 sec.
Recharge Time: 60 sec.


Earth Shaker
Earth Shaker (elite skill)
Description: All adjacent foes are knocked down. (50% failure chance with Hammer Mastery attribute of 4 or less.)
Attribute: Hammer Mastery
Type: Hammer Attack
Energy Cost: 0
Casting Time: 0 sec.
Recharge Time: 0 sec.


Earthquake
Earthquake
Description: You invoke an Earthquake at target enemy's location. All enemies in that area are knocked down and are struck for X earth damage. This spell causes Exhaustion.
Attribute: Earth Magic
Type: Spell
Energy Cost: 25
Casting Time: 3 sec.
Recharge Time: 15 sec.


Echo
Echo (elite skill)
Description: For X seconds, Echo is replaced with the next skill you use. Echo acts as this skill for 20 seconds.
Type: Enchantment
Energy Cost: 5
Casting Time: 1 sec.
Recharge Time: 30 sec.


Edge of Extinction
Edge of Extinction
Description: Create a level X Spirit. For creatures within its range, whenever any creature dies, Edge of Extinction deals X damage to all nearby creatures of the same type. This Spirit dies after X seconds.
Attribute: Beast Mastery
Type: Nature Ritual
Energy Cost: 5
Casting Time: 5 sec.
Recharge Time: 60 sec.


Elemental Attunement
Elemental Attunement (elite skill)
Description: For 45 seconds, you are attuned to air, fire, water, and earth. You gain 50% of the energy cost of the spell each time you use magic associated with any of these elements.
Attribute: Elementalist None
Type: Spell
Energy Cost: 10
Casting Time: 2 sec.
Recharge Time: 60 sec.


Elemental Resistance
Elemental Resistance
Description: For X seconds, you gain +40 armor against elemental damage, but you loose X AL against physical damage.
Type: Stance
Energy Cost: 10
Casting Time: 0 sec.
Recharge Time: 20 sec.


Empathy
Empathy
Description: For the next X seconds, whenever target enemy attacks, that enemy takes X damage.
Type: Hex
Energy Cost: 10
Casting Time: 2 sec.
Recharge Time: 20 sec.


Endure Pain
Endure Pain
Description: For X seconds you gain an additional X health.
Type: Skill
Energy Cost: 5
Casting Time: 0 sec.
Recharge Time: 30 sec.


Energizing Wind
Energizing Wind
Description: Create a level X Spirit. For creatures within its range, all skills cost 15 less energy (minimum cost 10 energy), and skills recharge 25% slower than normal. This Spirit dies after X seconds.
Attribute: Beast Mastery
Type: Nature Ritual
Energy Cost: 5
Casting Time: 5 sec.
Recharge Time: 60 sec.


Energy Burn
Energy Burn
Description: Target enemy loses X energy and takes 8 damage for each point of energy lost.
Type: Spell
Energy Cost: 10
Casting Time: 2 sec.
Recharge Time: 20 sec.


Energy Drain
Energy Drain (elite skill)
Description: Steal X energy from target foe.
Type: Spell
Energy Cost: 5
Casting Time: 1 sec.
Recharge Time: 20 sec.


Energy Surge
Energy Surge (elite skill)
Description: Target foe loses X energy. For each point of energy lost, that foe and all adjacent foes take 8 damage.
Type: Spell
Energy Cost: 10
Casting Time: 2 sec.
Recharge Time: 20 sec.


Energy Tap
Energy Tap
Description: Steal X energy from target foe.
Type: Spell
Energy Cost: 5
Casting Time: 3 sec.
Recharge Time: 20 sec.


Enfeeble
Enfeeble
Description: Target enemy suffers from Weakness for X seconds.
Type: Spell
Energy Cost: 5
Casting Time: 1 sec.
Recharge Time: 5 sec.


Enfeebling Blood
Enfeebling Blood
Description: Sacrifice 17% max health. Target enemy and all nearby enemies suffer from Weakness. for X seconds.
Type: Spell
Energy Cost: 10
Casting Time: 2 sec.
Recharge Time: 10 sec.


Ennervating Charge
Ennervating Charge
Description: Target foe is struck for X lightning damage and suffers from Weakness for X seconds.
Attribute: Air Magic
Type: Spell
Energy Cost: 10
Casting Time: 1 sec.
Recharge Time: 60 sec.


Epidemic
Epidemic
Description: All negative Conditions target foe suffers from are spread from target foe to nearby foes.
Attribute: Mesmer None
Type: Spell
Energy Cost: 15
Casting Time: 2 sec.
Recharge Time: 15 sec.


Eruption
Eruption
Description: Cause an Eruption at target enemy's location. For the next 5 seconds, enemies near this location are struck for X earth damage each second. When Eruption ends, enemies in the area of effect are Blinded.
Attribute: Earth Magic
Type: Spell
Energy Cost: 25
Casting Time: 3 sec.
Recharge Time: 30 sec.


Escape
Escape (elite skill)
Description: For X seconds, you move 25% faster than normal and have a 75% chance to evade attacks.
Type: Stance
Energy Cost: 5
Casting Time: 0 sec.
Recharge Time: 60 sec.


Essence Bond
Essence Bond
Description: While you maintain this Enchantment, whenever target takes physical damage, you gain 1 energy.
Attribute: Monk None
Type: Enchantment
Energy Cost: 10
Casting Time: 2 sec.
Recharge Time: 0 sec.


Ether Feast
Ether Feast
Description: Target enemy loses 5 energy. You are healed X for each point of energy lost.
Type: Spell
Energy Cost: 5
Casting Time: 2 sec.
Recharge Time: 8 sec.


Ether Lord
Ether Lord
Description: You lose all energy. For the next X seconds, target enemy suffers X energy degeneration, and you gain X energy regeneration.
Type: Spell
Energy Cost: 5
Casting Time: 2 sec.
Recharge Time: 10 sec.


Ether Prodigy
Ether Prodigy (elite skill)
Description: Lose all 'Enchantments.' For the next X seconds, you gain Energy regeneration of 4. When Ether Prodigy ends, you take 2 damage for each point of energy you have. This spell causes Exhaustion.
Attribute: Energy Storage
Type: Enchantment
Energy Cost: 5
Casting Time: 1 sec.
Recharge Time: 5 sec.


Ether Renewal
Ether Renewal (elite skill)
Description: For the next 10 seconds, each time you cast a spell, you gain X energy and X Health for each Enchantment on you.
Attribute: Energy Storage
Type: Enchantment
Energy Cost: 10
Casting Time: 1 sec.
Recharge Time: 30 sec.


Ethereal Burden
Ethereal Burden
Description: For the next 10 seconds, target enemy moves 50% slower than normal. When Ethereal Burden ends, you gain X energy.
Type: Hex
Energy Cost: 15
Casting Time: 3 sec.
Recharge Time: 45 sec.


Eviscerate
Eviscerate (elite skill)
Description: If Eviscerate hits, you strike for +X damage and inflict a deep wound, lowering your target's maximum health by 20% for X seconds.
Attribute: Axe Mastery
Type: Axe Attack
Energy Cost: 0
Casting Time: 0 sec.
Recharge Time: 0 sec.


Executioner's Strike
Executioner's Strike
Description: If this attack hits, you strike for +X damage.
Attribute: Axe Mastery
Type: Axe Attack
Energy Cost: 0
Casting Time: 0 sec.
Recharge Time: